|
Post by Harrison on Jun 14, 2010 1:24:18 GMT -5
Alright, so I'm in the mood to make something. These are the only two I can think to make, you can suggest more if you don't want me to do either.
GSC Wild Pokemon Editor - Much like my RBY one, it will work on any platform. It'd allow editing of Land Pokemon, Water Pokemon, Rod Pokemon, and Swarm Pokemon. However, one with the majority of pokemon already exists as a part of GoldMap.
Redmap - This is Goldmap for first generation. Map editing and events rolled all in one nice package. I've already got the map editing part done that I inherited from Xeon, but it's in Delphi, and I want to rewrite it into Freepascal. It wouldn't be too hard to rewrite, just time consuming. Events would still have to be done however, and I don't think they've been figured out for first generation.
|
|
|
Post by Mateo on Jun 14, 2010 3:42:37 GMT -5
Well a wild pokemon editor like your RBY one for GSC would be quite handy. Goldmap doesn't edit several of them, and also doesn't allow editing of anything but grass encounters.
Also, the redmap one is a good project, but probably more time consuming than the wild pokemon editor, and therefore less suited to the "hey I feel like making something" mood you seem to be in.
|
|
|
Post by Harrison on Jun 14, 2010 4:24:13 GMT -5
I had actually already made a GUI for the GSC Wild Pokemon Editor The Type box would have 6 options Land - Johto Land - Kanto Water - Johto Water - Kanto Swarms Rods Came up with this method from the Wild Pokemon data thing you posted for second generation. For Kanto and Johto land, do you know what order the areas are in?
|
|
|
Post by Mateo on Jun 14, 2010 13:07:11 GMT -5
Well, I never paid attention to the order, because at the start of each entry it declares which map it is for that way, with the Map Bank and Map No bytes. I'll look when I get the chance and see if I have it written down though and forgot about it.
|
|
|
Post by Luigi-San on Jun 15, 2010 16:46:19 GMT -5
GSC Wild Pokemon Editor - Much like my RBY one, it will work on any platform. It'd allow editing of Land Pokemon, Water Pokemon, Rod Pokemon, and Swarm Pokemon. However, one with the majority of pokemon already exists as a part of GoldMap. What about headbutt trees, and the bug-catching contest?
|
|
|
Post by Harrison on Jun 16, 2010 3:58:53 GMT -5
They'd be possible, but I can't find anywhere that has the data for the bug-catching contest. It uses map 16 in bank 3, which is different from the normal map, but there's no data for it in the normal places. Had to redo the GUI. This screenshot is outdated though, the Swarms tab isn't needed anymore. I won't make promises, but it's possible that it'll be done tomorrow.
|
|
|
Post by Tauwasser on Jun 16, 2010 14:25:05 GMT -5
Please see my scripting doc for an explanation of all the wild pokemon tables except trees. Trees are documented at least in German. I think some English sites have tuts for them as well.
cYa,
Tauwasser
|
|
|
Post by Harrison on Jun 17, 2010 20:38:38 GMT -5
My internet was off all of yesterday, so I spent the time completing the program, as well as finding the offsets for Crystal. The list by Coolboyman was incorrect with Rod data, which I can't find a way to edit. What he listed as 'Pokemon Caught with Good Rod' is actually a secondary list of surfing wild Pokemon for the Lapras floor of Union Cave, that I'm assuming is called when Lapras is there. Please see my scripting doc for an explanation of all the wild pokemon tables except trees. Trees are documented at least in German. I think some English sites have tuts for them as well. cYa, Tauwasser Your document confirmed what I thought of the data at 0A:7ED9, that it was special. Since that's confirmed, I'll add it to the program and release it tonight. I can't find any Tree info though, do you have a link?
|
|