BeNjaMMiN
Cooltrainer
Jerry Beans Man!
Posts: 109
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Post by BeNjaMMiN on Nov 29, 2009 15:34:50 GMT -5
Whenever i go into TLP i see all the tilesets compressed except Tileset 1 and 2. i really want to edit the graphics in caves inside buildings but how do i do it? Does have to do something with pointers cause i dont understand pointers.
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Post by Mateo on Nov 29, 2009 16:01:24 GMT -5
Yes, it will involve pointers. pointers aren't really that difficult and I will explain them to you, but first I'll show you a different way you can do this. insert the blank tileset i've attached at a blank space anywhere in the rom. draw or copy your tiles over this one. Write down the offset you inserted this at (remember to include the line of "garbage" at the top of the first tile or it won't work right). Now open up the tileset editor that Melash posted. On the left you will see something that says tileset offset. Type your offset there and hit save. If you typed the offset right, the image will refresh and Viola! you have just repointed the tileset graphics without ever actually touching a pointer! Attachments:
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BeNjaMMiN
Cooltrainer
Jerry Beans Man!
Posts: 109
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Post by BeNjaMMiN on Nov 29, 2009 23:02:00 GMT -5
is aline of garbage like blank space between some graphics and the blank tileset?
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Post by Mateo on Nov 29, 2009 23:07:23 GMT -5
At the top of the image i attatched, you see the little row of black and red pixels that will be at the top of that tile, that you will have to use the + and - keys to view right? point it to that part, not the "proper" top of the first tile. those pixels are actually a header telling the game how many tiles to load, as are the next few random pixels, and the ones at the end.
The blank space and the text saying BLANK TILESET are where the tiles themselves go. Hope this cleared things up.
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BeNjaMMiN
Cooltrainer
Jerry Beans Man!
Posts: 109
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Post by BeNjaMMiN on Nov 29, 2009 23:10:11 GMT -5
Thanks. Now it makes sense.
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Post by Mateo on Nov 29, 2009 23:40:07 GMT -5
No problem man.
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