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Post by Harrison on Jul 26, 2010 23:07:37 GMT -5
Should have it finished by tonight. Currently trying to figure out a problem where saving the changed location is wrong, while it's claiming to write the correct data. Well that was insanely simple.
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Post by Mateo on Jul 27, 2010 1:00:25 GMT -5
I'm not sure exactly if it points to the top or middle, but it looks like you've got it taken care of whether it is exctly the way the game does it or not, as long as it looks right in here and saves it right haha.
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Post by Harrison on Jul 27, 2010 2:11:23 GMT -5
And it's updated!
7/27/10: + Importing and Exporting of maps + Mode 2, allowing editing where each place appears on the map + Included several blank maps to show functionality of importing and exporting
Sorry to those who downloaded already, but this update has everyone's suggestions (minus loading tilesets from ROM). I didn't find any bugs, but if you find one be sure to let me know and I'll fix it ASAP.
If you didn't notice, the "Area" list is generated from the ROM, which makes it compatible* with hacks.
*: Unless of course you change the internal name of the game, in which case the program will call it an incompatible Rom. Prism is an example of this.
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Post by jaydenp95 on Jul 27, 2010 2:58:11 GMT -5
Wow, really good, job well done
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Post by Miksy91 on Jul 27, 2010 4:36:56 GMT -5
Wow, you actually did it (Going to download it soon...)
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Post by Miksy91 on Jul 27, 2010 6:14:20 GMT -5
I made the region maps already but found out that if I for example set Olivine City appearing in Kanto, it actually doesn't do that in the game so the map looks a little messed up Practically, it's half well-made but some areas seem to be in weird places anyway.
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Post by Harrison on Jul 27, 2010 7:02:32 GMT -5
Yeah, that was described a few posts back as a "necessary bug". There's not a way to differentiate between whether or not the box is meant to appear on the Kanto or Johto map, so you'll have to change "Region" manually once you go past whatever the last map is for Johto (I think Mt. Silver). I could have made it change region automatically based on the index of the Area box, but then there would have been problems had someone found out how to increase or decrease the number of map positions on each map.
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Post by Miksy91 on Jul 27, 2010 9:45:16 GMT -5
So, there is a way to change which region the areas belong to, right ? There are several places which I'd like to put to the Kanto map. If you know how to change them, could you answer me EDIT: I'd have to change the Fly-data somehow too if I did this... I guess I'll try to remake the region map or leave it as bad-looking as it's now.
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Post by Masterge77 on Jul 27, 2010 10:19:29 GMT -5
Works like a charm, the new update is pretty useful, thanks!
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Post by Mateo on Jul 27, 2010 12:10:49 GMT -5
I'm not entirely sure how that works either. I assume there is a pointer somewhere saying where Kanto starts, plus there are 2 seperate loop points for kanto. One is the pre-elite four loop, you know if you surf over and "take your first step into kanto" that just loops from the johto route up to the elite four, and the post elite four loop that does all of them. I couldnt find these to edit them right, so in SaR I replaced Johto's Areas and map with Kanto's names and map, which also gave me a few extra locations to use, such as safari zone and whatnot.
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Post by Harrison on Jul 27, 2010 15:08:24 GMT -5
Yeah, if someone figures out how the game decides which map to use, I'll add that to the program. For now though, you'll just have to change regions manually.
I was kind of hoping there was a place in the roms that gave the region names, but I couldn't find one, so they'll have to stay static.
I'm going to try to understand the routine that Goldmap uses to load its tilesets, and see if I can apply it to this. If I figure it out, I'll release it.
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Post by Masterge77 on Jul 27, 2010 15:32:35 GMT -5
Perhaps even the ability to change the palletes, or import and export graphics without having to draw them on MS paint then re-draw them on a tile editor........
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Post by Harrison on Jul 27, 2010 16:12:46 GMT -5
Alright, I'm in way over my head when it comes to decompressing tilesets from rom, so that's going to have to wait a while.
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Post by Luigi-San on Jul 27, 2010 17:20:26 GMT -5
Works like a charm!
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Melash
Camper
Pokemon Hacker
Posts: 52
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Post by Melash on Jul 27, 2010 19:26:43 GMT -5
Yes, this is a very nice program man, good work on it. Should make work much less time consuming and also help the noobs. Thanks.
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