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Post by Mateo on Apr 29, 2010 11:24:09 GMT -5
Awesome! I'll try it out and let you know if I spot anything else.
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Melash
Camper
Pokemon Hacker
Posts: 52
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Post by Melash on Apr 29, 2010 18:13:54 GMT -5
Glad to see that small little gltich fixed. This is much better than any other tileset extension hacks, I will also be trying and testing this out when I get a bit of time.
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Post by Mateo on May 17, 2010 15:24:42 GMT -5
Well, I've spotted what appears to be a new bug. While it fixes the blocks not loading, I've also noticed that after a trainer battle, one of the tiles in the tileset will continually get a line of garbage pixels across the top row, which remains when changing to a new tileset. I'm not sure what would cause this, and I guess this is always a possibility that I accidentally corrupted it somehow, but it would be worth looking into. the tile in question is the first tile in row 3, which you can easily see by applying the patch, having a trainer battle, and going back to Elm's lab and looking at the window.
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Post by Tauwasser on May 17, 2010 18:38:01 GMT -5
Checked it out, not happening for me... Also, tilesets are reloaded every time a map is changed (by warp, warpless stay the same obviously), so it would actually take some real effort to produce this error. The only thing I can think of is that there is a random dma transfer taking place after loading a tileset, every time. Can you please try with a clean rom and report if it still happens? cYa, Tauwasser
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Post by Mateo on May 17, 2010 21:05:04 GMT -5
I'll try it again with a clean rom and see. And yeah, I know they are reloaded each time, which is why I was confused that it was affecting all tilesets. Anyway I'll let you know how it turns out.
Edit: Tried it again, not showing up now. Good deal.
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Melash
Camper
Pokemon Hacker
Posts: 52
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Post by Melash on Jul 28, 2010 2:43:40 GMT -5
I seem to be having some problems with this. I'm getting all of the tiles to load properly, but I can't seem to get the last two rows to actually load on the map itself. I'm using a Crysmap edit so I can actually edit maps and see the tiles. Whenever I place any of tiles in the last two rows on a map, they don't load. They actually load other tiles. (sometimes blank or font tiles)
I know I have all of the palettes correct. I've also gone through with a hex editor to confirm that the block data is correct, and it seems to be that way. Not sure what the problem is here.
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Post by jaydenp95 on Jul 28, 2010 6:56:12 GMT -5
i would like to use this but i have no idea on how to insert this into the game
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Post by Tauwasser on Jul 28, 2010 7:52:29 GMT -5
I seem to be having some problems with this. I'm getting all of the tiles to load properly, but I can't seem to get the last two rows to actually load on the map itself. Are we speaking about the "last two rows" in vram or in the tileset itself? This is not a 256 tile extension, just a 192 tile extension, because of the way menus work in Gold [it looks for tiles 0x60 regardless of VRAM and assigns palette 0x07 to them]. I'm guessing you ran into this problem. Also, I think I only had enough room in RAM to safely decompress 192 tiles (because I don't know where the decompression buffer ends...). i would like to use this but i have no idea on how to insert this into the game For general instructions on how to use IPS patches, please visit RHDN and look into it's newbie FAQ section. cYa, Tauwasser
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Melash
Camper
Pokemon Hacker
Posts: 52
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Post by Melash on Jul 28, 2010 14:50:51 GMT -5
Are we speaking about the "last two rows" in vram or in the tileset itself? This is not a 256 tile extension, just a 192 tile extension, because of the way menus work in Gold [it looks for tiles 0x60 regardless of VRAM and assigns palette 0x07 to them]. I'm guessing you ran into this problem. Also, I think I only had enough room in RAM to safely decompress 192 tiles (because I don't know where the decompression buffer ends...). I'm using 192 tiles. They all load perfectly fine in the VRAM, it's just on the map that they fail to load.
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Post by jaydenp95 on Jul 28, 2010 15:11:18 GMT -5
oh its just a general IPS patch, oh i can do that thanks
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Post by Tauwasser on Jul 28, 2010 17:17:52 GMT -5
I'm using 192 tiles. They all load perfectly fine in the VRAM, it's just on the map that they fail to load. Hmm, can you send me an ips patch along with what rom and what version of it (if applicable) you're using? Can't really say what's going wrong, because it worked last time I checked with my stuff. cYa, Tauwasser
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Melash
Camper
Pokemon Hacker
Posts: 52
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Post by Melash on Jul 28, 2010 22:19:19 GMT -5
All right, I'll PM you that in a bit.
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