~Red
Camper
Posts: 68
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Post by ~Red on Sept 18, 2010 11:27:52 GMT -5
Dude! That's awesome! When I first saw that screen I was like "Wow, that's the clearest picture I've ever seen of that beta screenshot" Loving it. Had to make those tiles from scratch! Man it was hard following a blurry picture.
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Sawakita
Youngster
aka Noodles
Posts: 41
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Post by Sawakita on Sept 18, 2010 16:09:15 GMT -5
The starters are staying because changing them causes your rival to always pick the first pokemon. I'm studying GCSE German at school and love the language! Did you use a "starter editor" tool? Your rival movement trouble is because the script checks your starter's ID and accordingly to that selects one of three existing paths implemented for the rival. The script is programmed this way: check hiro's starter ID: 1) IF = $b1 [charmander] THEN "path-to-squirtle" 2) IF = $b0 [squirtle] THEN "path-to-bulbasaur" 3) ELSE "path-to-charmander"So, since you probably only edited the pokemon obtained (and not the behavior of the rival), the program compares the edited pokemon_ID with the non-edited benchmarks and this makes the program always going to the third chance [-----> "path-to-charmander"], since the ID never matches one of those reference elements. If you don't care about starter, it's your decision, but if you originally planned to change the starters, i think you should do it. Just my opinion, though.
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~Red
Camper
Posts: 68
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Post by ~Red on Sept 19, 2010 3:46:15 GMT -5
The starters are staying because changing them causes your rival to always pick the first pokemon. I'm studying GCSE German at school and love the language! Did you use a "starter editor" tool? Your rival movement trouble is because the script checks your starter's ID and accordingly to that selects one of three existing paths implemented for the rival. The script is programmed this way: check hiro's starter ID: 1) IF = $b1 [charmander] THEN "path-to-squirtle" 2) IF = $b0 [squirtle] THEN "path-to-bulbasaur" 3) ELSE "path-to-charmander"So, since you probably only edited the pokemon obtained (and not the behavior of the rival), the program compares the edited pokemon_ID with the non-edited benchmarks and this makes the program always going to the third chance [-----> "path-to-charmander"], since the ID never matches one of those reference elements. If you don't care about starter, it's your decision, but if you originally planned to change the starters, i think you should do it. Just my opinion, though. I don't plan on changing the starters. I don't see what a huge difference it would make to the gameplay.
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~Red
Camper
Posts: 68
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Post by ~Red on Oct 9, 2010 3:34:44 GMT -5
Progress is slow, doing school and all. I can safely say that the next route, town and cave are mapped out. I just need to do connections, warps and events/text. I'm also looking into adding in some new scripts using ASM, but I'm not promising anything.
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