Melash
Camper
Pokemon Hacker
Posts: 52
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Post by Melash on Nov 26, 2009 12:00:56 GMT -5
ere is a program that I have found lying around that I believe is a translation from an original German one. This program allows you to edit the following features in all 28 tilesets: 1. The complete tileset header for all 28 tilesets (repointing tutorial by Mateo in the documents section) 2. All block, collision, and palette data 3. Edit Morning/Day/Night palettes Here is a screenshot of it in action: This program is very useful for shortening the time it takes to edit anything in a tileset. This program was not made by me. I originally didn't have the download link on Twilight Hacking, but I might as well post it here: www.mediafire.com/?eh2nzmyjmmo
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Post by Mateo on Nov 26, 2009 17:32:20 GMT -5
Thanks for posting man! I was gonna grab this from Twilight, but since it initially wasn't available to everyone I decided I'd leave it up to you.
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BeNjaMMiN
Cooltrainer
Jerry Beans Man!
Posts: 109
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Post by BeNjaMMiN on Nov 27, 2009 16:33:27 GMT -5
I thought we were suppose to know how to do this in a hex editor or something... o well its very useful.
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Post by Mateo on Nov 27, 2009 16:55:39 GMT -5
well originally he had it posted and wanted you to PM him for it, but he decided to post the link here now.
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Post by Masterge77 on Nov 28, 2009 15:23:57 GMT -5
But I can't edit the tile Graphics themselves, do I have to do that manually?
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Post by Mateo on Nov 28, 2009 15:56:12 GMT -5
Yeah. You can repoint them with this, but you'll have to use a seperate tile editor
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Post by Masterge77 on Nov 28, 2009 15:57:17 GMT -5
Like what, hopefully not Tile Molester
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Melash
Camper
Pokemon Hacker
Posts: 52
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Post by Melash on Nov 28, 2009 15:57:19 GMT -5
There was a tutorial my Mateo on Twilight Hacking explaining how to repoint the graphics, but I'm not sure if it's posted here yet.
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Post by Mateo on Nov 28, 2009 15:58:24 GMT -5
Tile Layer Pro is the one I use.
EDIT: Yeah, the tutorial is up here as well. It's under Generation II documents
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Post by kreiven on Jan 15, 2010 6:07:40 GMT -5
Did this tool works with Pokemon Crystal???
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BeNjaMMiN
Cooltrainer
Jerry Beans Man!
Posts: 109
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Post by BeNjaMMiN on Jan 22, 2010 21:49:08 GMT -5
find out 4 urself
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Post by Mateo on Jan 23, 2010 14:49:40 GMT -5
I haven't tried it with crystal, but given the fact that crystal uses larger tilesets, and the window for tilesets is set at normal size, I take that as an indicator it was not intended for use with crystal.
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Melash
Camper
Pokemon Hacker
Posts: 52
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Post by Melash on Jan 23, 2010 15:35:47 GMT -5
As Mateo said, this program is not compatible with Crystal at all, the program will crash if you attempt to open a Crystal ROM.
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Post by Masterge77 on Feb 9, 2010 13:13:06 GMT -5
I think I'm getting the hang of this, but so far, I only know of where the first tileset graphics are, and they don't look perfectly the way they should, as somehave the bottom pixels of that one tile on top of the next with the next tiles bottom pixels on the next tiles, and so on.....
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Post by Mateo on Feb 9, 2010 17:48:03 GMT -5
right. While they are uncompressed, you will have to use the + and - keys to move the pixels at times in tlp. This is because the graphics have a 2 byte header at the start saying to load so many, then another 2 bytes before the next part of them, and then an FF FF to signify the end of the graphics. The other graphics are compressed, and you will not be able to edit them in tile layer pro. You will have to extract them using agixp and reinsert them
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